- #Call to power 2 apolyton download mod#
- #Call to power 2 apolyton download code#
- #Call to power 2 apolyton download download#
#Call to power 2 apolyton download download#
You can also download it from Petrell's Domain download section (ctp2 folder) if Apolyton servers are experiencing problems. This way the AI unit movement can be tested without waiting on the other AIs.įixed: When the AI steps on an invisible unit it is revealed to the AI so the Ai can bypass this unit or kill it.įixed: Fixed the AI desire war calculation.įixed: If a slave raid fails, because the slaver has not enough movement the victim does not hear that.
#Call to power 2 apolyton download mod#
Updated: The AE mod to the current state of the Apolyton Edition.Ĭhanged: The AI reconsideres the plans for its units like their paths if they reveal foreign units.įixed: The calculates the strengths of its units correctly even if they are transported.Ĭhanged: The AI is more likely to conquer cities that are on another continent but on another side of a strait the AI has access to.Ĭhanged: The AI does not try to use its transporters as attackers, so that their goal does not fail.įixed: The AI recalculates the needed numbers of transporters for it goals after a process match cycle, this prevents the goal from failing.įixed: The AI continues on a goal even after grouping in a city.įixed: Fixed city support cost calculation.Īdded: Added /beginscheduler command to the chat window. The userprofile option scroll delay has been disabled by default.Ĭhanged: The difficulty were renamed to classic civ difficulty names.
This way the numbers are the same if an entertainer has been added and then removed.Ĭhanged: The AI waits with building wonders until it has four cities or no space for more cities.Ĭhanged: The userprofile options crash logging, show city production, civ flags, enemy health, and new combat have been enabled by default. This prevents the AI from assigning those armies to other tasks, so that the original task can still be fullfilled.įixed: The AI ungroups stealth units from non-stealth units if their goal is a stealth goal.įixed: The AI does not move ships before all passangers are on board.įixed: The AI does not use units for beach assault that cannot beach assault.įixed: The AI unloads cargo helicopters if they reached land, and there is only land up to the target.įixed: Finished the Oceanforming tab for modders.Ĭhanged: Reduced memory requirements for the AI and sped up the AI.įixed: Fixed inccorect calculation of ZOC.įixed: The AI unloads its cargo from helicopters in front of the target city instead of flyring there with the helicopter.įixed: Fixed city happiness calculation so that it depends correctly on crime and pollution. This way the AI does not get distracted.įixed: When the AI is rallying armies, it marks all armies as being used, even so they are not used. This frees troops for other tasks.įixed: Thread and power calculation have been corrected so that the AI does not waste ressources to fullfil its tasks.įixed: The AI does not hunt enemy units far away from home, just because one has been seen by a spy.įixed: The AI uses the nearest unit as rally point for rallying troops.
#Call to power 2 apolyton download code#
Call to Power II Source Code Project has released Apolyton CTP2 Edition Revision 1111.įixed: The game does not crash, if a city is supposed to be converted and the converting unit was killed the turn before.įixed: The AI does not try to disband settlers anymore.įixed: After a reload, the correct strategy is loaded for the AI.įixed: The AI does not use units for garrison if they are not needed.